

Episode 70: Yultide Yearnings 2008
- Question Of The Week: Desert Island Games
- News
- Nintendo Dismisses DS Remake Rumours
- New Consoles To Arrive Before Next Gen
- Core Games 2-3 Years Away
- Motion Sensing On DS
- Main Discussion: Yuletide Yearnings 2008
- What games should you keep an eye out for over the next few months?
- What games should you avoid?
- Which ones suprised us the most?
- What We’ve Been Playing
- More
Episode 69: Live(ish) from Liepzig
- Question Of The Week: New Wii Channels
- News
- Censor call on MadWorld
- Ubisoft announces more shovelware
- Wii likes third parties
- Game Announcements
- Main Discussion: Live(ish) From Leipzig
- James reports from GC 2008
- What titles look promising?
- How many Wii/DS games are there?
- How are our favourites shaping up?
- Does he know any German?
- What We’ve Been Playing
- Online Section
- Emails
- Topic Of The Week: Custom DS/ Game Boy On VC?
Episode 68: OMWiiDs
- Guest stars: Alex and Ben of the OMG Podcast
- Question Of The Week: New Handheld Features
- News
- LucasArts Upset About MotionPlus Secrecy
- Overlord coming to Wii, DS
- The Name’s Wii, Yatani Wii
- Capcom: We’re Not Shafting The Wii. Honest
- Main Discussion: Wii Hacking
- The Twilight Hack
- The Homebrew Channel
- Homebrew On DS
- What counts as homebrew?
- Is it right?
- Nintendo’s view
- Should Nintendo encourage user-generated content?
- What We’ve Been Playing
- Online Section
- More!


As you all know, Donkey Kong is one of my favourite games, but while I love the Arcade version, I adore the Gameboy version! I’m not sure whether you would call it a remake or a sequel but it is truly amazing. The game starts with the original four levels from the original Donkey Kong, filled with retro goodness, but after these few minutes of gameplay the real game begins. 97 brain scratching action-puzzling levels await you after the original as you chase DK through a variety of environments. Rather than just climbing to the top, levels see you navigating through the screens in order to find a Key and carry it to the door that DK and Pauline have escaped from. Combined with levers, switches, ladder building and hundreds of other mechanics to create a variety of fun and challenging levels.




