
Imagine - It'll Be a Lot More Fun Than Playing These Games...
The Imagine brand has become as synonymous with shovelware as adding a Z onto the end of a game or slapping Training to some mundane task. We all recognise these games as utter tat, but very few of us have actually played them. For all we know they may (and I use that word in the loosest term) be worthwhile. So an hour sat down and six games later I have experienced the Imagine series in all it’s glory and can now share all my experiences with you lucky folks.

Imagine Rock Star: Musics Never Been This Bad
I decided to start my adventure with Imagine Rock Star. The ryhthm game focus ment I had a chance of this being a proper game and I didn’t want my dreams shattered from the word go. The fancy photograph based boxart told me nothing about the game so I was going in blind. Immediately I was presented with garish sounds and several shades of pin that should be banned. Luckily there was an option to turn the sound off, which is perhaps the most sensivle part of this rhytmn game. The game offers four different instruments, Lead, Base, Keyboard and Drums, giving me vague hope of an actual game. This was soon to be shattered though… The top screen displayed my dodgy character and compressed font while the bottom screen showed my instrument of choice. Base consists of sliding up one of three different coloured bars you have to slide your stylus up over as the corrisponding colour reached the marker on the bar above. Base was pretty much the same only with a different background and sliding left and right instead of up. Keybord and drums bisically consist of tapping a part of the instrument at the right time. The siding mechanic works badly, with notes being missed completely even though yuve played them, or being played out of sync. However, this wasnt too much of an issue as it soon became apparent that it doesn’t matter if you play the notes or not as it dosen’t actually affect the song in any way. The music istelf seems to be some garish midi that has been hammered together by a two year old using ‘My First Keyboard’, and had me quickly reaching for the volume bar. Also, the in game notes to hit don’t really match up with the attempt at music, making the experience even worse. Unfortunatey I had to subject myself to several more songs and things didn’t get any better. Therefore I quickly retired and gave my ears a rest. Things weren’t looking good for the series…

Please Like Me, You Know You Want To
It’s at this point I decided to get the bad out of the way, so things will only look up. Therefore the next title was Imagine Babyz, featuring two of the shovelware traits. The box once again shoed nothing of the game, only some evil babies string into my soul. Anyway, the sooned I started ment the sooner it would be over so on with the show. The first thing I noticed with the game is that the screens dark, very dark, as in can’t see it on a regular DS dark… More garish music and graphics enused. Imagine Babyz is in its essence, a collection of poorly made mini-games strung together with a vage storyline about looking after babys. Two of my favourite games was the rattle game, where you shake a rattle for 30 seconds and the cow game, where you have to play moo’s in the right order. The problem with this game though is that the moo’s are very similar and the game dosent tell you which direction to shake for which moo. On top of this, it was rather glitchy and would play different moos than it was ment to. Playing random mini-games enough will eventually progress the story slightly, where you unlock another terrible mini game to endure. On the plus side though, the character models were slightly better than Rock Star.

Stroke Animals In Special Places To Make The Better
Next up was Imagine Animal Doctor, which I hoped would be more than the monotonus mini-games of Babyz. I was wrong… Once again bad character models and music ruled the day, with my character slowly moving through the surgeory, gliding over the floor. Luckily, you don’t have to walk far, as tapping a button will instantly warp you to where you have to go. After a lot of non-playing I finally got to meet my first, a cat called ladybug. Diagnosis consits of a random selection of mini-games. Some of the best I encountered was scales where you have to tap a button to weigh the cat and Ultrasound, where, in the games own words, you “move the stylus around the screen” None of the games were very responsive and weren’t very fun either. Between mini-games you have to stroke your animals better while you wait for the game to decide that your bored enough to play a new mini-game. The mini-games are better than Babyz, but still pretty dire, and as before, after 5 minutes, you’ve seen everything you want to.

Pamper Disembodied Heads
I had reached the half-way point so things could only better now, as I entered Imagine Fashion Designer. Once again the usual garish music and charater models welcomed me into this “game”. I use the word game in the loosest terms as it’s hard to call it that. At the start of each level you get a briefing on what the client wants, and then tells you exactly what you need to do in order to achieve that. You then get to actually select the options, but don’t worry if you make a mistake, your fashion carrer won’t be over. Instead the game tells you whats wrong and you select again. And thats it, all the game, just selecting what the text says. To be fair, you can play with the selections in your own time, but this is limited and rather dull, as rather than making your own ranges, you pick one of theirs and slap it on some sort of outfit.

Lightning Is The Number One Cause Of Death For Figure Skaters
I was in luck, as thins were abot to get ever so slightly better with Imagine Figure Skating. Unfortunately though, not much better. The garish music is there, but the graphics are ok for most of the game. Rather than 3d models you have quite nice hand drawn characters, who stand around static backgrounds waffling on about skating. However, the bareable visuals are complimentd with terrible voice acting, which hurt my ears. The actual gameplay itself is made of 3d models, with the aim of the game is to trace random shapes with your stylus to perform tricks several seconds later. Different tricks means idfferent shapes, but apart from that theres no variety. Still, it works in a very basic form and it better than the rest, but still not quite good enough to be verging on ok.

Imagine A Kitchen... Or Go Downstairs..
I had saved the best till last. Research told me that Imagine Master Chef wasn’t actually made by Ubi, but was instead a Japanese Cooking Mama clone, that had been translated and had the Imagine title slapped on. This ment it may actualy be a enjoyable game and that it wouldn’t folow the paterns of its sisters. Indeed it looked hopeful, the cartoony graphics are very similar to tha of Cooking Mama and the music is bareable. The game itself is enjoyable (in it’s loosest term) too. It plays just like Cooking Mama where you have a short mini-game in order to prepare a step of the recipie, such as Chop!, Boil! or Wash!. However, unlike Cooking Mama, there’s no time limits so the arcade feel is missing. Despite this though, it does a half decent job of replicating the games merits and if I had to, I could quite happily play the game through.
In conclusion, the Imagine series lives up to its Shovelware branding, with garish audio and visuals complimented by unplayable mini-game compilations. These games shouldn’t be alowed to be sold, and I feel very bad for anyone whos brought these monstrocities. Having said that though, one of the games manages to pull everything off (admitedly the one Ubisoft didn’t make), so there is some hope yet. Thathope dosen’t extend to the eight new Imagine titles being released this Autumn though, which i’m sure will torment many many more people with its promises. All I can say is listen to the title and Imagine, as it’s bound to be more fun than playing these games.




