Review – Space Invaders Extreme (DS)

6 07 2008

Review

BoxArt

In 1978, the world was in danger, and only one laser cannon, shileded by bunkers, could save us all from an invasion of blocky bleepy aliens… This is of course the story of Space Invaders. A story that has been remade and retold countless times over the years, introducing, sightly less blocky looking aliens, and adding more bleeps to their vocabulary, but now, after thirty long years, the next chapter of the story unfolds as Space Invaders gets a true sequel. This game is extreme… Extremely Fun!

screenshot

Space Invaders Extreme looks at the slow repetitive gameplay of the original, and kicks it into a fast paced frenzy of psychedelic colours, rapid fire, alien smashing beats, combos, double combos, powerups and pixel demons from another planet.

At it’s core, Space Invaders Extreme still holds true to the originals move left, move right and fire at a seemingly infinate number of waves of Invaders, but kicks it up several gears. Gone is the slow moving aliens and even slower firepower in place for quickly scrolling formations which can be hit within the same half second of firing. Formations now take ten to thirty seconds to demolish rather than five to fifteen minutes. Once one groups gone, a completely new formation (no more identical blocks) appears to crry on their onslaught. Speaking of everything being the same, this time the aliens bring with them some interesting powers, including bomb drones (which blow up everything around them when hit) shield barers (hold shields), giant laser carrying demons (you get the idea) and many more. Colour also plays a big part in your enemies as well. Space Invaders Extreme has a brilliant combo system in place, where hitting four of the same colour in a row drops a powerup, ranging from bomb cannons (red) to multiple fire (green) and the laser cannon (blue). Chaining two of these combo’s together lets you try your hand at a bonus stage, where your given a set time limit to clear a goal and unlock fever mode. Fever mode lets you take control of an even more powered up weapon for an even longer time, giving you the change to cause some massive damage as well as rack up a phenomenal score.
BossAfter you’ve taken down enough of these rapid fire formations it’s time to meet one of space Invaders eleven bosses. These giant pixelated nasties take up a good portion of a screen and offer a great challenge and a lot of fun.

While gameplay is the most important aspect of the game, Space Invaders does an excelent job of wraping it up in some stunning visuals and sounds. The game offers a beautiful changing belnd of colours, while the retro looking invaders wiggle around in front managing to keep their retro look while feeling right at home in this new-age invasion. The soundtracks filled with funky beats, but what realy sets it apart is your interactivity with it. Your bullet spray and the crushing sound of the aliens defeaat are made up of different beats, giving your defending a melodic tone, complimenting the soundtrack prefectly.

Overall, Space Invaders Extreme takes the classic gameplay of one of the grandfathers of gaming and gives it a much needed rennvation, setting its place in modern gaming. It’s fast paced fun is prefect for quick blasts, while a deep combo sytem alows a longer session to make the most out of their time. While an endless mode would have been a nice addition, the replayability of the levels makes up for it’s absence. It’s also a shame to see that there will be no paddle controller (just like the arcade days) included with the western versions, but thankfully, a Japanese paddle will work with any copy of the game. If your looing for a game to keep you playing over and over again then look no further.

The Flipside:

  • Fast Paced Fun
  • Combo system opens up many opportunities.
  • Very repayable

The Flopside:

  • Still the same game at it’s core
  • No paddle controller with EU or US versions (although a JP paddle will work)
  • No endless mode

-6/6


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Review – Boom Blox (Wii)

12 05 2008

Review

Boom Blox Boxart

When it was first announced that Stephen Spielberg would be designing a Wii exclusive game, fans across the globe shouted out in joy. However, when it was announced that the exclusive game wouldn’t be an epic adventure on scale with his films, but a block based physics game, those fans hearts immediately sank. Despite sounding the equivalent of a bad game of electronic Jenga with your 5 year old cousin who prefers to push the whole damn thing over just as you finish setting it up for the 500th time than play, Spielberg has produced a game that can be held high above gamers heads and rejoiced for its fun, uniqueness and brilliant physics.

First of all I just want to point out it’s taken a considerable amount of willpower and a dash of force to drag me away from the game to write this review. Also, words cannot do this games brilliance justice, which is why i will be including a video or two at the bottom.

In its simplest form, Boom Blox is a physics engine based around blocks (or blox as the X is needed to emphasizes how insane the game truly is apparently). However, just calling it a physics engine wouldn’t be doing the game just. It’s a bloody marvelous physics engine! The physics in the game are spot on, whether its blox slowly teetering on the edge before plummeting to their end, or blox being blown to pieces and flung to the furthest reaches of the cubeiverse, or a tower swaying in the wind looking as if its about to fall, or a block (whats the singular of blox?) edging down between a small gap only to grind to a slow hold as friction holds it in place. Interactivity is added with the ability to hurl balls at the towers, grab blocks and move them around, shoot , squirt and smash with a variety of tools, each offering very different ways to play. It’s all brilliant and feels natural (ok maybe not the rectangular sheep) and has been used creatively to build a great game upon its roots.

The gameplay itself is spit into three main sections, Single Player, Multiplayer and Create, each offering a wealth of modes and options to engross yourself in. Single Player is split into two main modes, Explore and Adventure. Explore offers challenges based on the prominently featured type of block, such as bomb (which blows up everything around it), chemical (which explodes when two touch) and vanish (which vanishes when you hit it). Theres around 60 levels in total, split across 6 categories, with a challenge mode providing even more puzzles once you’ve completed the first batch. Adventure offeres 4 different stories, each offering three types of gameplay, ranging from defend your castle scenario’s to elegant block sliding puzzles to target practise type shooters to barrier building games. Each of these modes feels fresh and unique and are fun to play. As with explore mode, theres an additional challenge mode, offering about 2/3 of the amount of content as the main mode, but with twice the difficulty level (I’m guessing Explore’s will be about the same length but I can’t tell as theres a giant LOCKED sign on front of the option).

While the Single Player mode is brilliant fun, levels are pretty short and you can find yourself having played through it all after a week of playing. However the levels are fun enough for replayability and a medal system has you constantly trying to beat your scores.

Boom Blox LevelI’ve only played an hour or so of multiplayer, but from what i’ve played, Boom Blox could easily be the next big party game for the Wii, offering 12 co-op modes and 11 competative modes. Like the main games, theres alot of variation offering something for everyone, wether it be castle siege, reverse-jenga, normal jenga, block collection, or a in can alley. About half of these modes only need 1 wiimote too, so you can have great fun without the expense. All the modes i’ve currently played have been great fun and i’ll definitely be inviting friends over to play.

Finally theres create mode, which offers an extensive level editor to make whatever you please, whether it be a tricky challenge, a perplexing puzzle or just as much destruction as possible. The editors pretty easy to use, offering click and place controls and a wealth of premade contraptions to use in your levels, such as castle walls, domino runs and catapults. However, for the more creative theres a wealth of advanced options such as scaling, mass copying, height editing and property changing tools. In the right hands the possibilities of this piece of software is endless.

However, the biggest drawbacks of the game also come from the create mode, specifically the level sharing. Level sharing is possible via WiiConect24 , but theres no online community to upload and download from, leaving you with the creaive talent of your friends only. This is a real letdown as there will be a community of users making great levels, but no way of sharing them. This game would also be perfectly suited to DLC, but this is stopped by the lack of online and the Wii’s small hard drive (at least until Nintendo unveil their storage solution). Still, despite these large setbacks, the level editor is fun, but is limited to yours and our friends imaginations.

Overall, Boom Blox is a brilliant, unique game, offering excellent physics and plenty of variety and fun. Despite its short length and lack of online, I would still reccomend you pick it up and try the game for yourself.

The Flipside:

  • Brilliant Physics
  • Multiplayers A Blast
  • Incredibly Fun

The Flopside:

  • No Online Level Sharing
  • A Little On The Short Side
  • Too Many Right Angles

-5/6





Review – Bit Geneations: Orbital (GBA)

28 04 2008

Review

Cover

The Bit Generations series of games have always been something i’ve kept an eye on for the past few years but never had the motivation to actually buy. Within a minute of playing this game I realised how foolish I was delaying the purchase till now.

The Bit Generations series is a group of seven games released on the GBA in Japan, each offering simple, addictive 8-bit gameplay, and at a fantastic price band (equiv £5-10). While they were never released over here or in the US. Copys can still be picked up from import sites and the game is in English. Orbital is the 5th game in the series and in my opinion, by far the best.

The aim of this intergalactic solar system building puzzle game is to travel through each of the games 30 galaxies, increasing your size until you are large enough to pull the galaxies yellow star into orbit around you. However, what makes this game challenging is that you have no direct control over your own star. Instead you must rely on the gravitational pull of nearby planets to guide you. Your star is armed with two powers, one which pulls you into the nearest planets gravitational pull, while the other pushes you away. Using these powers takes a little getting used to but soon enough you’ll be pushing and pulling to catapult yourself towards your targets. By floating over blue stars you can grow in size, allowing you to pull smaller stars into your orbit, becoming satellites. Once your large enough you can float past the yellow star, pull it into your orbit and complete the level. I know it shounds odd, but once you play it, everything clicks into place.

What I love about this game is how peaceful and relaxing it is. Slowly floating between planets is really calming and no matter how frustrating the level is or how many times you crash into a planet, i’ve never felt fristrated, in fact completely the opposite. Also, each satalite you collect adds an extra tone to the soothing background music, relaxing you further.

While one run through 30 levels of an addictive game is enough to warrant £7 from me, they’ve mastered replayability too. Every level has a special moon you need to make a satellite. Collecting all of these can be quite tricky and adds a just one more go factor, especially with prizes for collecting them all. Your also scored at the end of each level so enthusiasts can try and grab themselves a few hundred points extra per play. To be honest though, neither of these are needed for replayability. I could happily spend hours floating though a level collecting satellites and orbiting round planets with no incentive needed at all. It’s this care free replayability factor that makes Orbital a modern classic, combining simple gameplay with challenging level design and a relaxing atmosphere. I urge you to find a copy and try it for yourself as you will not be disappointed. The game easily makes it into my top 5 games of all time, and even contends the number 1 spot of Donkey Kong.

The Flipside:

  • Simple
  • Fun
  • Relaxing

The Flopside:

  • Takes a while to master the controls
  • Um…
  • Erm…

-6/6

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Review – The World Ends With You (DS)

19 04 2008

Review

Box Art

The World Ends With you truly is one of the most unique games currently available for the DS, taking many of Square Enix’s traditional RPG elements and turning them upside down, mixing them up in a blender, shaking in over the balcony by its legs and then rearranging all its features for good measure.

The World Ends With You follows the story of world hating social outcast Neku in the Shibuya district of Tokyo, after he wakes up with no memory and part of a game of deadly consequences.The Reapers Game consists of seven days of timed challenges, where failure means being erased from the world. Throughout the weeks Neku must discover the true nature of the Reapers Game, why he is there and his past.

BattleWhat really sets The World Ends With You apart from other games is its unique battle system. Battles take place simultaneously in two dimensions (one on each screen) where each character faces the same enemies in their own special ways. On the bottom screen you control Neku using different combination of pins to attack your enemies. These pin attacks work very well, with tap used for firing attacks, slashes for slashing attacks and dragging scenery around to use it as a battering attack. Theres are hundreds of different pin attacks, allowing you to find the perfect combination for your own fighting style.

Meanwhile the top screen sees your partner fighting using the D-pad (or ABXY for the lefties out there) in order to execute combos by following an arrow map. By executing the right combos you can unlock a devastating fusion attack, damaging all enemies on both screens. While the top screen shenanigans may seem relatively simple, when combined with Neku’s battle it becomes anything but that. After practice you become used to this duel fighting style and if it all gets too much there is also the option of having the computer take control of the top screen (and they do a pretty good job at it).

Even when your outside of battle, The World Ends With You has plenty of tricks up its sleeve. Neku has the powers the Telepathy, allowing you to both read civilians minds and implant thoughts. The thought implanting is definitely an interesting mechanic and offers a way tom interact with player indirectly as well as offering alternative scenarios to the games story. Meanwhile the ability of reading minds adds back story to the world of Shibuya as you follow events throughout the weeks through peoples thoughts and opinions of the events as well as influences you have brought to the district. Most battles are also optional, as you have to both activate your telepathy and tap on the enemy to begin a battle. This allows you to play the game your way and presents greater freedom. The item system also has a unique spin with every item belonging to a fashion brand. Whats popular in that area of town affects how much effect your items have making you accessorise to pulverize.

All these great features combined with a rich story of self discovery and a fantastic love/hate j-pop soundtrack performed exclusively for the game makes it one not to miss. While the game can feel unnecessarily complicated at times and the characters can be a tad too pessimistic, this can be forgiven by the breath of fresh air the game delivers to the genre.

The Flipside:

  • Unique battle system
  • Offers freedom to play your way
  • Far too much to discover

The Flopside:

  • Can feel unnecessarily complicated at times
  • Pessimistic characters can be annoying
  • Soundtrack not to everyones tastes


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Review – Puchi Puchi Virus (DS)

8 04 2008

Review

Boxart

A savage disease is sweeping the nation, turning all those infected into monsters. The culprit is the deadly Pucirus, a blob based virus that infests the host. Now the only hope of the world lies in the hands in three heroes, Dr Kevin A Longfellow, Nurse Honeydew and the ambiguously camp George the Chicken. Using “dangerously high levels of pure awsomeness” (a technology the NHS really needs to research into) they are the worlds only hope of saving everyone from crisis.

Okay, it’s a terrible story worthy of the worst of the shovelware, but Puchi Puchi (the Japanese sound for popping bubblewrap) actually manages to deliver an interesting and fun puzzle mechanic. Your patients innards are represented by a hexagonal grid which slowly fill with randomly coloured/placed puchirus. Your goal is to quickly tap on three of the same colour to destroy them. However, if you wait too long the pieces you’ve selected will coagulate and become unusable. Any Puchirus caught within the area covered by a triangle of selected Puchirus will also become coagulated. By capturing coagulated pieces in a triangle yo can revert them back to normal.

While this may sound simple, the real game comes into light when you start chaining combos together. You can use pieces trapped withing triangles to make more triangles, which pop once the parent triangle is destroyed. This allows you to destroy a large number of pieces quickly and prevent waste pieces from coagulating. However, this needs to be done quickly to avoid the initial triangles coagulating and blocking off your paths. I know it sounds strange but it works brilliantly, as you try and balance combo sizes with time.

The game is divided into 102 different missions, ranging from clearing points withing a time limits, defeating a select number of Puchirus and chaining combos together. This makes up the bulk of the gameplay and ranges from ridiculously easy to impossibly hard. Due to the fast paced nature of the game, a bad game gets very bad quickly. While if you play it right the same mission can be completed without breaking a sweat. This can cause a lot of frustration, but also adds replayability as you never know how a games going to play. Every mission also is accompanied by a pun based monster, which range from very clever, to cringe worthy, to the legend that is Cluck Norris. Theres also an endless mode, but you have to play for four hours before unlocking this, which is a real pain as theres times I would rather just puchi away rather than making 4 x 5-chains (which is impossible). This should have been available from the start as missions can be short and/or frustrating and an endless mode would be perfect for unwinding.

In conclusion Puchi Puchi is a great puzzle game which I feel will pass most by without a second glance. It offers interesting and unique gameplay with plenty to discover. However, the lack of basic features at the beginning of the game is frustrating, as is the wildly fluctuating difficulty, but this can be forgiven due to its key “Just one more go factor” that will keep you hooked for months.

The Flipside:

  • Addictive gameplay
  • Unique puzzle system
  • More than enough missions to keep you occupied

The Flopside:

  • Far too easy
  • Far too difficult
  • Endless mode should have been available from the start.

Order Your Copy From Play-Asia.com – Your One-Stop-Shop for Asian Entertainment








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