Advert Of The Week – Target Practice

14 09 2008

I love this type of advert. Take a strange game concept and apply it to real life for obscure, yet interesting viewing. This one’s for Super Mario Advance, a remake of the western version of Super Mario Bors 2 (aka Doki Doki Panic + Mario). Like most NEs sequels, Super Mario Bros 2 took a completely different approach to the series, with expansive worlds made up of many screens and vegetable throwing instead to jumping on heads. It’s this vegetable thrpwing idea that the advert picks up on, comparing it to more convential methods of killing. Needless to say, it works very well and is rather funny ๐Ÿ˜›

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Smashing Stages – Dr Mario

9 08 2008

Nรญn hรขo!

I’m back with more retro Smash Bros. goodness ๐Ÿ™‚ I’ve decided to do things a little differently this time. I’ve had many requests to post up a map of my level, so for the next video or two I’m going to be doing an audio introduction showing off the level in its entirety as well as a few of it’s features. Let me know what you think of this and wether I should continue using it.

This stage is based on the NES (and WiiWare) puzzler Dr Mario. The item set used is “performance enhancing”. This includes all healing items and status changing items, to keep with the games medicine and virus theme.

If you double click the video you can see extra notes and annotations ๐Ÿ™‚





Advert Of The Week – Rubber Banding

27 07 2008

Time to quickly add in Advert Of The Week before midnight, thus keeping to my schedule ๐Ÿ™‚ This week i’ve chosen a Japanese advert for Mario Kart Super Circuit. Not only does this advery look pretty, with its cartoon race, but also, in its seven seconds of animation, more than any other possible video on the history of the internet, describe Mario Kart as accurately as possible. Need I say more? Just watch and i’m sure you’ll be able to recall countless moments like this.





Smashing Stages – 50m

17 07 2008

This stage has caused me no end of trouble. But i’m happy with this version of 50m from Donkey Kong.

I know it’s a bit ghetto, but unfortunately thats how it ended up due to restrictions. There should be another level below (see ladders leading to nowhere) as well as another level above. However, I didn’t have enough pieces for this and a solid floor/roof wouldn’t exactly be very entertaining playability wise. Therefore I used the remaining blocks to make DK’s platform. This also stopped respawns from falling straight into the spike pit.

The stage itself offers a variety of areas to fight, some stationary, while others are moving. The conveyor belts can be used to your advantage to help with driving people into the spike pit or off the edge of the map. The ladders at the very bottom of the stage make good recovery points, or can be used as a sneaky route around the stage.